Take travel cards – There are six face up cards made up of a combination of boat and/or train cards. There are new two decks of travel cards, train and boat.On a player’s turn, they can do one of four actions: I may sound like I am exaggerating, but every player at one time in our games tried to use boat cards for train cards or vice versa.īelow is a high level summary of the game however, feel free download a PDF of the official rules here. There are some differences, but they are not obvious when you have many cards in your hand and are looking to find five red cards. Yes, the art on the cards clearly depict a boat or a train however, the layout of both types of cards are very similar. Differentiating between train and boat cards – This is not as easy as you would think.NOTE: This issue does not exist on the Great Lakes map, as no routes wrap around. This inconsistency led to confusion in our games and several times when players thought they had enough cards to complete a route, they realized they had missed one or more spaces on the other side of the board. This would in itself not be a problem however, some of these routes have spaces that need to be counted on BOTH sides, whereas others did not. The edges of the board on the World map – Some routes end on the edge of the board and wrap around to the other side.The cards also use the same symbols present on the board to assist the color blind. The art on the cards was well done as well, except for one issue (see below). The card quality – The cards were not flimsy and were easy to shuffle.And there are A LOT of them (340 to be exact). The plastic train, boat and harbor pieces – They are detailed and easy to differentiate by type.Finally, the route shapes for boats (oval) are shaped differently than for trains (rectangle). For the color blind, the board utilizes different symbols on the routes for specific colors. Both maps play slightly differently, adding to the replay value of the game. It is double-sided with a map of the world on one side and a map of the Great Lakes region of the United States on the other. The board – It is big (bigger than the standard TtR board), colorful, and, except for one caveat (see below), easy to read and follow. The board is dual sided, with a world map on one side and the great lakes region on the other.The components for Ticket to Ride: Rails & Sails were good. Ticket to Ride players, that is NOT a typo…. It supports two to four players and clocks in at about 30 minutes per player. TtR: R&S is a card drafting and set collection game in which you build train and boat routes by matching the color of the cards you have drafted to the color of the routes on the board. More importantly, is TtR: R&S a heavier game than TtR, or is it simply TtR with boats? Game Overview: I looked forward to trying the game and was lucky enough to be given the opportunity to review it. It was billed as a more strategic version of TtR. When I heard about Ticket to Ride: Rails & Sails (TtR: R&S) at Gen Con 2016, I was intrigued. I like TtR, but I have moved on to games I find more enjoyable. To be honest, because my collection of games has exploded in recent years, I would only break out TtR when gaming with friends or relatives who did not play many board games. Like many board game enthusiasts, I often used Ticket to Ride (TtR) to open the eyes of non-gamers to a world where you can play a board game and not rely on dice to tell you where to go (a.k.a.
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